Timeline
Oct 17, 2019:
- 9:30 PM Changeset in opengl-game [b794178]feature/imgui-sdlpoints-test by
- In vulkangame, add the ability to create vulkan resoirces and …
Oct 4, 2019:
- 8:39 PM Changeset in opengl-game [771b33a]feature/imgui-sdlpoints-test by
- In openglgame, port over some more of the pipeline creation code and …
- 8:27 PM Changeset in opengl-game [0b1b52d]feature/imgui-sdlpoints-test by
- In openglgame, port over the functionality to specify and initialize …
- 8:19 PM Changeset in opengl-game [83b5b4b]feature/imgui-sdlpoints-test by
- Handle window resize events in openglgame
- 8:10 PM Changeset in opengl-game [5b02676]feature/imgui-sdlpoints-test by
- Make vulkangame and openglgame compile on OSX with the new …
- 3:51 AM Changeset in opengl-game [ee75487]feature/imgui-sdlpoints-test by
- Add utils.cpp/hpp to the VulkanGame MSVC project
Oct 3, 2019:
- 3:46 AM Changeset in opengl-game [3de31cf]feature/imgui-sdlpoints-test by
- Add and begin implementing an OpenGL version of the GraphicsPipeline class
- 3:44 AM Changeset in opengl-game [7d2b0b9]feature/imgui-sdlpoints-test by
- Add and begin implementing a GraphicsPipeline class to hold info for …
- 3:41 AM Changeset in opengl-game [4d84c72]feature/imgui-sdlpoints-test by
- Move the OpenGL shaders to a gl-shaders folder
Oct 1, 2019:
- 3:14 AM Changeset in opengl-game [40995d3]feature/imgui-sdlpoints-test by
- Merge branch 'master' of medievaltech.com:opengl-game
- 3:03 AM Changeset in opengl-game [7563b8a]feature/imgui-sdlpoints-test by
- In vulkanref, implement the ability to add new objects to the scene
- 2:48 AM Changeset in opengl-game [a0da009]feature/imgui-sdlpoints-test by
- Add a window resize callback in gamegui and add an unknown event type …
Sep 27, 2019:
- 8:53 PM Changeset in opengl-game [fa9fa1c]feature/imgui-sdlpoints-test by
- In vulkangame, create the command pool
- 8:21 PM Changeset in opengl-game [0e09340]feature/imgui-sdlpoints-test by
- In vulkangame, detect when the framebuffer is resized
- 7:58 PM Changeset in opengl-game [6fc24c7]feature/imgui-sdlpoints-test by
- In vulkangame, add code to create a render pass
- 7:20 PM Changeset in opengl-game [f94eea9]feature/imgui-sdlpoints-test by
- In vulkangame, add code to create image views
Sep 26, 2019:
- 9:49 PM Changeset in opengl-game [054d9ed]feature/imgui-sdlpoints-test by
- Use SDL_WINDOW_FULLSCREEN_DESKTOP only on Windows, and …
Sep 25, 2019:
- 12:20 AM Changeset in opengl-game [91c89f7]feature/imgui-sdlpoints-test by
- Use SDL_WINDOW_FULLSCREEN_DESKTOP when creating the SDL window to …
Sep 23, 2019:
- 2:02 AM Changeset in opengl-game [502bd0b]feature/imgui-sdlpoints-test by
- In vulkangame, add code to create a swap chain
- 12:32 AM Changeset in opengl-game [c1c2021]feature/imgui-sdlpoints-test by
- In vulkangame, add code to create a logical device
Sep 22, 2019:
- 11:27 PM Changeset in opengl-game [a0c5f28]feature/imgui-sdlpoints-test by
- Add renderScene and renderUI functions to vulkangame
- 2:28 AM Changeset in opengl-game [fe5c3ba]feature/imgui-sdlpoints-test by
- In vulkangame, change the pickPhysicalDevice() and isDeviceSuitable() …
Note:
See TracTimeline
for information about the timeline view.