Timeline



Mar 9, 2021:

2:59 AM Changeset in opengl-game [20e4c2b]feature/imgui-sdl by Dmitry Portnoy <dportnoy@…>
In VulkanGame, use ImGui for the UI instead of using SDL to draw …
2:47 AM Changeset in opengl-game [40eb092]feature/imgui-sdl by Dmitry Portnoy <dportnoy@…>
In SDLGame, implement the game UI using ImGui

Mar 7, 2021:

11:13 PM Changeset in opengl-game [429ac01]feature/imgui-sdl by Dmitry Portnoy <dportnoy@…>
Remove UnknownEvent since it doesn't add any new fields and add a …
11:05 PM Changeset in opengl-game [5192672]feature/imgui-sdl by Dmitry Portnoy <dportnoy@…>
Add ui-value\.hpp to the VulkanGame project and make curTime an …
10:30 PM Changeset in opengl-game [317ad13]feature/imgui-sdl by Dmitry Portnoy <dportnoy@…>
Update linker include flags in VulkanReference
10:28 PM Changeset in opengl-game [faa7bac]feature/imgui-sdl by Dmitry Portnoy <dportnoy@…>
Update the IMGUI version in OpenGLGame

Feb 23, 2021:

1:58 AM Changeset in lost-haven [3d64884] by Dmitry Portnoy <dportnoy@…>
Fix a bug involving player movement and another involving inventory …

Feb 22, 2021:

2:07 AM Changeset in lost-haven [4d8825f] by Dmitry Portnoy <dmp1488@…>
Add logic to make text files readable from inside a JAR

Feb 20, 2021:

6:43 PM Changeset in lost-haven [b2d7893] by Dmitry Portnoy <dmp1488@…>
Change all file paths to work from inside a JAR and update the …
5:15 PM Changeset in lost-haven [a49176d] by Dmitry Portnoy <dmp1488@…>
Rename images with spaces in their names to work better with makefiles

Feb 17, 2021:

1:38 AM Changeset in lost-perception [57674f3] by Dmitry Portnoy <dmp1488@…>
Fix the makefile so it works correctly for both MapEditor and …

Feb 14, 2021:

8:07 PM Changeset in opengl-game [db1b548]feature/imgui-sdl by Dmitry Portnoy <dportnoy@…>
Add a makefile recipe for SDLGame
6:53 PM Changeset in opengl-game [6053b24]feature/imgui-sdl by Dmitry Portnoy <dportnoy@…>
Read events from GameGui in both VulkanGame and SDLGame and don't pass …
6:37 PM Changeset in opengl-game [8d96e95]feature/imgui-sdl by Dmitry Portnoy <dportnoy@…>
Avoid recreating the swap chain when the window is minimized
4:08 PM Changeset in opengl-game [81869ef]feature/imgui-sdl by Dmitry Portnoy <dportnoy@…>
Avoid rendering frames while the window is minimized
3:50 PM Changeset in opengl-game [484334e]feature/imgui-sdl by Dmitry Portnoy <dportnoy@…>
In VulkanGame, correctly recreate the swap chain during the render …
3:33 PM Changeset in opengl-game [7734042]feature/imgui-sdl by Dmitry Portnoy <dportnoy@…>
Cleanup VulkanGame code
3:15 PM Changeset in opengl-game [880cfc2]feature/imgui-sdl by Dmitry Portnoy <dportnoy@…>
Remove some of the example windows from SDLGame and cleanup some code
4:24 AM Changeset in opengl-game [ea2b4dc]feature/imgui-sdl by Dmitry Portnoy <dportnoy@…>
In VulkanGame, generate the IMGUI draw data outside of renderFrame() …
4:04 AM Changeset in opengl-game [1cb64e6]feature/imgui-sdl by Dmitry Portnoy <dportnoy@…>
In VulkanGame, recreate the command buffers every frame
3:32 AM Changeset in opengl-game [737c26a]feature/imgui-sdl by Dmitry Portnoy <dportnoy@…>
Perform minor reformatting in SDLGame
3:12 AM Changeset in opengl-game [28ea92f]feature/imgui-sdl by Dmitry Portnoy <dportnoy@…>
Rename the flag for recreating the swap chain to …
2:44 AM Changeset in opengl-game [4e2c709]feature/imgui-sdl by Dmitry Portnoy <dportnoy@…>
In VulkanGame, separate renderScene() into renderFrame() and …
2:15 AM Changeset in opengl-game [9c0a614]feature/imgui-sdl by Dmitry Portnoy <dportnoy@…>
Switch to using one command pool per swap chain image in VulkanGame
1:32 AM Changeset in opengl-game [9067efc]feature/imgui-sdl by Dmitry Portnoy <dportnoy@…>
Use resourceCommandPool in a few more places in VulkanGame
12:11 AM Changeset in opengl-game [c6f0793]feature/imgui-sdl by Dmitry Portnoy <dportnoy@…>
Use done instead of quit as the game loop flag and change it to an …

Feb 13, 2021:

11:41 PM Changeset in opengl-game [d8cf709]feature/imgui-sdl by Dmitry Portnoy <dportnoy@…>
Change UIEvent to also include the original event from the UI library …
Note: See TracTimeline for information about the timeline view.