source: opengl-game@ faa7bac

feature/imgui-sdl
Name Size Rev Age Author Last Change
assets e1f88a9   5 years dmitry.portnoy Create a system to draw and switch between different screens, a Screen …
deploy f71d87d   6 years dmp1488 Start changing the laser fragment shader to allow each laser to be …
docs db1b548   4 years dportnoy Add a makefile recipe for SDLGame
gl-shaders 52a02e6   5 years dmitry.portnoy Add a primitive topology parameter to the GraphicsPipeline_Vulkan …
gui d8cf709   4 years dportnoy Change UIEvent to also include the original event from the UI library …
IMGUI ce9dc9f   4 years dportnoy Remove all dependencies on VulkanH functions and structures from SDLGame
resources c205c3a   4 years dportnoy In VulkanSFMLReference, use the Vulkan SDK version of vulkan.h instead …
shaders 4a9416a   5 years dmitry.portnoy Create a pipeline and shaders to render explosions
textures 237cbec   5 years dmitry.portnoy Create a pipeline and shaders to render multicolored lasers
.gitignore 181 bytes aaf27cd   4 years dportnoy In OpenGLReference, fix an OpenGL error when adding new objects
compile.bat 200 bytes 681dbe8   4 years dportnoy Update compile.bat to use the existing VULKAN_SDK environment variable
compile.sh 585 bytes c8c6da8   5 years dmitry.portnoy Create the overlay texture using different flags based on the SDL …
compiler.hpp 287 bytes 301d0d4   5 years dmitry.portnoy Rename Compiler.h to compiler.hpp
consts.hpp 447 bytes e1f88a9   5 years dmitry.portnoy Create a system to draw and switch between different screens, a Screen …
crash-logger.cpp 7.9 KB 87c8f1a   5 years dmitry.portnoy In vaulkangame, define vertex buffer and index buffer data and …
crash-logger.hpp 175 bytes 2beb6c7   5 years dmitry.portnoy Move the crash log file definition to consts.hpp
FileStackWalker.cpp 358 bytes 5529ab5   5 years dmitry.portnoy Rename CrashLogger.cpp to crash-logger.cpp and CrashLogger.h to …
FileStackWalker.h 246 bytes d9b6a1c   6 years dmitry.portnoy Print a stack trace in the event of a crash. Currently, the code for …
game-gui-glfw.cpp 4.3 KB d8cf709   4 years dportnoy Change UIEvent to also include the original event from the UI library …
game-gui-glfw.hpp 1.4 KB a0da009   5 years dmitry.portnoy Add a window resize callback in gamegui and add an unknown event type …
game-gui-sdl.cpp 5.2 KB 8d96e95   4 years dportnoy Avoid recreating the swap chain when the window is minimized
game-gui-sdl.hpp 950 bytes d8cf709   4 years dportnoy Change UIEvent to also include the original event from the UI library …
game-gui.hpp 2.2 KB d8cf709   4 years dportnoy Change UIEvent to also include the original event from the UI library …
graphics-pipeline.hpp 439 bytes 83b5b4b   5 years dmitry.portnoy Handle window resize events in openglgame
graphics-pipeline_opengl.cpp 2.7 KB 0b1b52d   5 years dmitry.portnoy In openglgame, port over the functionality to specify and initialize …
graphics-pipeline_opengl.hpp 1.2 KB 0b1b52d   5 years dmitry.portnoy In openglgame, port over the functionality to specify and initialize …
graphics-pipeline_vulkan.hpp 29.1 KB 52a02e6   5 years dmitry.portnoy Add a primitive topology parameter to the GraphicsPipeline_Vulkan …
laser.png 1.9 KB 9f9f9a7   6 years dmp1488 Improve the laser rendering algorithm by using a translucent white …
logger.cpp 1.6 KB 1fcca9e   5 years dmitry.portnoy Rename logger.h to logger.hpp
logger.hpp 347 bytes 1fcca9e   5 years dmitry.portnoy Rename logger.h to logger.hpp
main-opengl.cpp 595 bytes 2e77b3f   5 years dmitry.portnoy Move the debug status output from the main functions to the openglgame …
main-vulkan.cpp 698 bytes d8cf709   4 years dportnoy Change UIEvent to also include the original event from the UI library …
makefile 4.1 KB db1b548   4 years dportnoy Add a makefile recipe for SDLGame
new-game.cpp 88.2 KB c324d6a   4 years dportnoy Make some minor updates to VulkanGame
NewOpenGLGame.sln 4.3 KB 57d43d0   4 years dportnoy Add an example project using Vulkan with SFML, with SFML statically linked
opengl-game.cpp 10.4 KB d8cf709   4 years dportnoy Change UIEvent to also include the original event from the UI library …
opengl-game.hpp 2.3 KB d8cf709   4 years dportnoy Change UIEvent to also include the original event from the UI library …
opengl-notes.txt 1.6 KB 9dd2eb7   7 years dmp1488 Implement Phong shading in the color and texture shaders
OpenGLGame.vcxproj 8.4 KB faa7bac   4 years dportnoy Update the IMGUI version in OpenGLGame
OpenGLGame.vcxproj.filters 3.0 KB faa7bac   4 years dportnoy Update the IMGUI version in OpenGLGame
OpenGLReference.vcxproj 9.2 KB a2f62d7   4 years dportnoy Make some minor updates to OpenGLReference
OpenGLReference.vcxproj.filters 3.2 KB e66fd66   4 years dportnoy In OpenGLReference, change all enums to enum classes and update IMGUI …
sdl-game.cpp 36.5 KB 6053b24   4 years dportnoy Read events from GameGui in both VulkanGame and SDLGame and don't pass …
sdl-game.hpp 3.8 KB 28ea92f   4 years dportnoy Rename the flag for recreating the swap chain to …
StackWalker.cpp 51.9 KB d9b6a1c   6 years dmitry.portnoy Print a stack trace in the event of a crash. Currently, the code for …
StackWalker.h 9.7 KB d9b6a1c   6 years dmitry.portnoy Print a stack trace in the event of a crash. Currently, the code for …
stb_image.h 257.1 KB e68d549   4 years dportnoy Remove the STB_IMAGE_IMPLEMENTATION definition from stb_image.h
utils.cpp 1.2 KB 0807aeb   5 years dmp1488 Spawn asteroids at a regular interval and make them move in the …
utils.hpp 938 bytes 0807aeb   5 years dmp1488 Spawn asteroids at a regular interval and make them move in the …
vulkan-game.cpp 90.3 KB 6053b24   4 years dportnoy Read events from GameGui in both VulkanGame and SDLGame and don't pass …
vulkan-game.hpp 19.1 KB ea2b4dc   4 years dportnoy In VulkanGame, generate the IMGUI draw data outside of renderFrame() …
vulkan-ref.cpp 82.8 KB cd487fb   5 years dmitry.portnoy Replace some couts with runtime_exceptions and, in vulkangame, only …
vulkan-utils-new.cpp 1.6 KB c205c3a   4 years dportnoy In VulkanSFMLReference, use the Vulkan SDK version of vulkan.h instead …
vulkan-utils-new.hpp 892 bytes c205c3a   4 years dportnoy In VulkanSFMLReference, use the Vulkan SDK version of vulkan.h instead …
vulkan-utils.cpp 23.4 KB 8b823e7   4 years dportnoy Create an error-checking macro to check Vulkan function results, which …
vulkan-utils.hpp 8.4 KB 8b823e7   4 years dportnoy Create an error-checking macro to check Vulkan function results, which …
Vulkan.cpp 91.8 KB c205c3a   4 years dportnoy In VulkanSFMLReference, use the Vulkan SDK version of vulkan.h instead …
VulkanGame.vcxproj 9.9 KB 3b7d497   4 years dportnoy Start implementing an ImGUI ui on top of SDL and Vulkan using some …
VulkanGame.vcxproj.filters 4.0 KB 3b7d497   4 years dportnoy Start implementing an ImGUI ui on top of SDL and Vulkan using some …
VulkanReference.vcxproj 7.8 KB 681dbe8   4 years dportnoy Update compile.bat to use the existing VULKAN_SDK environment variable
VulkanSFMLReference.vcxproj 8.4 KB c205c3a   4 years dportnoy In VulkanSFMLReference, use the Vulkan SDK version of vulkan.h instead …
VulkanSFMLReference.vcxproj.filters 1.2 KB e66fd66   4 years dportnoy In OpenGLReference, change all enums to enum classes and update IMGUI …
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