Changeset a0da009 in opengl-game for vulkan-ref.cpp
- Timestamp:
- Oct 1, 2019, 2:48:30 AM (5 years ago)
- Branches:
- feature/imgui-sdl, master, points-test
- Children:
- 40995d3
- Parents:
- fa9fa1c
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
vulkan-ref.cpp
rfa9fa1c ra0da009 326 326 /*** END OF REFACTORED CODE ***/ 327 327 328 // THIS SECTION IS WHERE TEXTURES ARE CREATED, MAYBE SPLIT IT OFF INTO A SEPARATE FUNCTION 329 // MAY WANT TO CREATE A STRUCT TO HOLD SIMILAR VARIABLES< LIKE THOSE FOR A TEXTURE 330 328 331 createImageResources("textures/texture.jpg", textureImage, textureImageMemory, textureImageView); 329 332 createImageResourcesFromSDLTexture(uiOverlay, sdlOverlayImage, sdlOverlayImageMemory, sdlOverlayImageView); … … 339 342 overlayImageInfo.imageView = sdlOverlayImageView; 340 343 overlayImageInfo.sampler = textureSampler; 344 345 // SHADER-SPECIFIC STUFF STARTS HERE 341 346 342 347 vector<Vertex> sceneVertices = {
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