source: opengl-game/sdl-game.cpp

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Diff Rev Age Author Log Message
(edit) @67527a5   3 years dportnoy Switch all per-object buffers to be dynamic uniform buffers instead of … feature/imgui-sdl
(edit) @b01b50c   3 years dportnoy Rename all BufferSets named storageBuffers_* to objectBuffers_* feature/imgui-sdl
(edit) @2f4ff8c   3 years dportnoy Change the uniform buffers to always be mapped instead of mapping them … feature/imgui-sdl
(edit) @90880fb   3 years dportnoy Start using the VulkanBuffer class for the non-per-object uniforms … feature/imgui-sdl
(edit) @5ea0a37   3 years dportnoy Add a function to VulkanBuffer to return a pointer to the buffer … feature/imgui-sdl
(edit) @6486ba8   3 years dportnoy Rewrite some parts of SDLGame and VulkanGame to store per-object … feature/imgui-sdl
(edit) @c1ec4f6   3 years dportnoy Remove the modified field from the SceneObject object feature/imgui-sdl
(edit) @b7fc3c2   3 years dportnoy Modify the VulkanBuffer class to take a range and to align data based … feature/imgui-sdl
(edit) @bb76950   3 years dportnoy Change VulkanGame::resizeBufferSet() to take a buffer size instead of … feature/imgui-sdl
(edit) @6bac215   3 years dportnoy Rewrite a large portion of the VulkanBuffer class, start using it more … feature/imgui-sdl
(edit) @8dcbf62   3 years dportnoy Add some functionality to VulkanBuffer, and modify … feature/imgui-sdl
(edit) @8aa4888   3 years dportnoy Add buffer usages and memory properties to BufferSet and save them (to … feature/imgui-sdl
(edit) @c074f81   3 years dportnoy Change VulkanUtils::copyDataToMemory() to always require a size and to … feature/imgui-sdl
(edit) @567fa88   3 years dportnoy Change createRenderCommands() to support dynamic offsets feature/imgui-sdl
(edit) @58453c3   3 years dportnoy Remove the swapChainImages parameter from the GraphicsPipeline_Vulkan … feature/imgui-sdl
(edit) @c163d81   3 years dportnoy Use BufferSet objects to store data related to uniform and storage … feature/imgui-sdl
(edit) @1abebc1   3 years dportnoy Remove the storageBuffers parameter from addObject() since it is no … feature/imgui-sdl
(edit) @a3cefaa   3 years dportnoy Move SSBO resizing and pipeline recreation checks out of addObject() … feature/imgui-sdl
(edit) @996dd3e   3 years dportnoy Completely remove storage buffers from the GraphicsPipeline_Vulkan … feature/imgui-sdl
(edit) @9d21aac   3 years dportnoy Remove the SSBOType template parameter from GraphicsPipeline_Vulkan feature/imgui-sdl
(edit) @b8072d3   3 years dportnoy Add a VkMemoryPropertyFlags parameter to SDLGame::createBufferSet … feature/imgui-sdl
(edit) @e8445f0   3 years dportnoy Modify the parameter order of VulkanUtils::copyDataToMemory and add an … feature/imgui-sdl
(edit) @4a777d2   3 years dportnoy Add the model pipeline and the spinning, textured squares to SDLGame feature/imgui-sdl
(edit) @5081b9a   3 years dportnoy Add prevTime and elapsedTime to SDLGame and refactor the … feature/imgui-sdl
(edit) @e469aed   3 years dportnoy Modify SDLGame to use createImageResources, initImGuiOverlay, and … feature/imgui-sdl
(edit) @7865c5b   3 years dportnoy Rename surface to vulkanSurface and add an initializer list to the … feature/imgui-sdl
(edit) @85b5fec   3 years dportnoy Use the new UI system in SDLGame as well feature/imgui-sdl
(edit) @187b0f5   3 years dportnoy Change VulkanGame and SDLGame to only use discrete GPUs and switch the … feature/imgui-sdl
(edit) @40eb092   3 years dportnoy In SDLGame, implement the game UI using ImGui feature/imgui-sdl
(edit) @6053b24   3 years dportnoy Read events from GameGui in both VulkanGame and SDLGame and don't pass … feature/imgui-sdl
(edit) @8d96e95   3 years dportnoy Avoid recreating the swap chain when the window is minimized feature/imgui-sdl
(edit) @81869ef   3 years dportnoy Avoid rendering frames while the window is minimized feature/imgui-sdl
(edit) @484334e   3 years dportnoy In VulkanGame, correctly recreate the swap chain during the render … feature/imgui-sdl
(edit) @880cfc2   3 years dportnoy Remove some of the example windows from SDLGame and cleanup some code feature/imgui-sdl
(edit) @737c26a   3 years dportnoy Perform minor reformatting in SDLGame feature/imgui-sdl
(edit) @28ea92f   3 years dportnoy Rename the flag for recreating the swap chain to … feature/imgui-sdl
(edit) @4e2c709   3 years dportnoy In VulkanGame, separate renderScene() into renderFrame() and … feature/imgui-sdl
(edit) @c6f0793   3 years dportnoy Use done instead of quit as the game loop flag and change it to an … feature/imgui-sdl
(edit) @8b823e7   3 years dportnoy Create an error-checking macro to check Vulkan function results, which … feature/imgui-sdl
(edit) @ce9dc9f   3 years dportnoy Remove all dependencies on VulkanH functions and structures from SDLGame feature/imgui-sdl
(edit) @6493e43   4 years dportnoy In sdl-game, add support for using separate graphics and present … feature/imgui-sdl
(add) @3b7d497   4 years dportnoy Start implementing an ImGUI ui on top of SDL and Vulkan using some … feature/imgui-sdl
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