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source:
opengl-game
/
shaders
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Rev
Age
Author
Log Message
(edit)
@f00ee54
5 years
dmp1488
Refactor the code to allow different graphics pipelines to use …
feature/imgui-sdl
points-test
(edit)
@e5d4aca
5 years
dmitry.portnoy
Create separate descriptor pools and descriptor sets for each shader …
feature/imgui-sdl
points-test
(edit)
@c8c6da8
5 years
dmitry.portnoy
Create the overlay texture using different flags based on the SDL …
feature/imgui-sdl
points-test
(edit)
@c8b0357
5 years
dmitry.portnoy
Enable rendering of geometry using multiple sets of vertex and index …
feature/imgui-sdl
points-test
(edit)
@5936c58
5 years
dmitry.portnoy
Allow parts of the UI overlay to be transpare, so that the 3D scene is …
feature/imgui-sdl
points-test
(edit)
@e1a7f5a
5 years
dmitry.portnoy
Copy an SDL Texture to a Vulkan texture to use as a UI overlay on the …
feature/imgui-sdl
points-test
(edit)
@69dccfe
5 years
dmitry.portnoy
Implement a translucent, fullscreen overlay that shows a loaded …
feature/imgui-sdl
points-test
(edit)
@adcd252
5 years
dmitry.portnoy
Add a depth buffer for depth testing
feature/imgui-sdl
points-test
(edit)
@4f63fa8
5 years
dmitry.portnoy
Fix the MVP matrix
feature/imgui-sdl
points-test
(edit)
@fba08f2
5 years
dmp1488
Update vulkan-game.cpp to support texturing in the shader
feature/imgui-sdl
points-test
(edit)
@de32fda
5 years
dmp1488
Create a ubo and update it with the MVP matrix every frame
feature/imgui-sdl
points-test
(edit)
@80edd70
5 years
dmp1488
Use a vertex buffer to store the points to be rendered
feature/imgui-sdl
points-test
(edit)
@4befb76
5 years
dmitry.portnoy
Create a bash script for compiling shaders to SPIR-V files
feature/imgui-sdl
points-test
(add)
@8a6d19d
8 years
dmitry.portnoy
Implement movement in a basic 3D scene and add some examples from the …
feature/imgui-sdl
points-test
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