source: opengl-game/shaders

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(edit) @5936c58   5 years dmitry.portnoy Allow parts of the UI overlay to be transpare, so that the 3D scene is … feature/imgui-sdl points-test
(edit) @e1a7f5a   5 years dmitry.portnoy Copy an SDL Texture to a Vulkan texture to use as a UI overlay on the … feature/imgui-sdl points-test
(edit) @69dccfe   5 years dmitry.portnoy Implement a translucent, fullscreen overlay that shows a loaded … feature/imgui-sdl points-test
(edit) @adcd252   5 years dmitry.portnoy Add a depth buffer for depth testing feature/imgui-sdl points-test
(edit) @4f63fa8   5 years dmitry.portnoy Fix the MVP matrix feature/imgui-sdl points-test
(edit) @fba08f2   5 years dmp1488 Update vulkan-game.cpp to support texturing in the shader feature/imgui-sdl points-test
(edit) @de32fda   5 years dmp1488 Create a ubo and update it with the MVP matrix every frame feature/imgui-sdl points-test
(edit) @80edd70   5 years dmp1488 Use a vertex buffer to store the points to be rendered feature/imgui-sdl points-test
(edit) @4befb76   5 years dmitry.portnoy Create a bash script for compiling shaders to SPIR-V files feature/imgui-sdl points-test
(add) @8a6d19d   7 years dmitry.portnoy Implement movement in a basic 3D scene and add some examples from the … feature/imgui-sdl points-test
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