Timeline
Dec 22, 2013:
- 11:22 PM Changeset in network-game [35f6097] by
- Players are revived correctly in individual games
- 10:59 PM Changeset in network-game [5ae8dca] by
- Server moves projectiles in all individual games and damages players …
- 10:56 PM Changeset in network-game [58ca135] by
- Client handles PROJECTILE and REMOVE_PROJECTILE messages in individual …
- 10:14 PM Changeset in network-game [45734ff] by
- The Game class stores a list of projectiles present in that game
- 2:57 AM Changeset in network-game [1d96513] by
- Game class includes projectile list
- 2:29 AM Changeset in network-game [483a2cb] by
- Melee attacks and dying work in individual games
Dec 21, 2013:
- 7:17 PM Changeset in network-game [b8abc90] by
- Client sends a START_ATTACK message when a player right-clicks on …
- 7:15 PM Changeset in network-game [ffadc8e] by
- Server handles movement for players who have attack targets in …
- 5:13 PM Changeset in network-game [686589c] by
- The old game screen is no longer accessible by clicking anywhere on …
- 4:06 PM Changeset in network-game [d3efa1a] by
- A player gets a list of existing games when they login
- 2:35 AM Changeset in network-game [b73bc28] by
- Turning in the opposing team's flag now works in individual games and …
Dec 20, 2013:
- 3:42 AM Changeset in network-game [ce2bb87] by
- A player can pick up an opponent's flag in an individual game
- 2:09 AM Changeset in network-game [6c9bcdd] by
- Client sends flag pickup and drop messages in individual games
- 1:41 AM Changeset in network-game [402cf86] by
- The server checks player movement in individual games and stops …
Dec 19, 2013:
- 3:34 AM Changeset in network-game [fef7c69] by
- The client sends and processes PLAYER_MOVE messages when in a game and …
- 3:31 AM Changeset in network-game [0129700] by
- The Game class validates player movement on the server side
Dec 18, 2013:
- 1:27 AM Changeset in network-game [70fc3e8] by
- Flags are placed correctly when a new game is created
- 12:57 AM Changeset in network-game [4509648] by
- The server replies with the correct message type to a LOGOUT message
- 12:08 AM Changeset in network-game [2d78e03] by
- Minor server fix
- 12:06 AM Changeset in network-game [6012178] by
- Client accepts PLAYER_JOIN_GAME messages
Dec 17, 2013:
- 11:35 PM Changeset in network-game [453087e] by
- PLAYER_JOIN_GAME messages, rather than PLAYER ones, are now sent to …
- 2:11 PM Changeset in network-game [31b347a] by
- When the client receives a PLAYER message, a new PLAYER object is only …
- 3:04 AM Changeset in network-game [e103b51] by
- Client deletes games with no players remaining
- 3:03 AM Changeset in network-game [1248984] by
- Server deletes games with no players remaining
- 12:46 AM Changeset in network-game [3d6f78f] by
- Comments and design doc changes
- 12:44 AM Changeset in network-game [b4c5b6a] by
- PLAYER messages are handled in the NEW_GAME state and players are …
Dec 16, 2013:
- 2:49 AM Changeset in network-game [1a47469] by
- Logging out works correctly now
- 2:09 AM Changeset in network-game [53d41ea] by
- The lobby has a chat console
Dec 15, 2013:
- 10:55 PM Changeset in network-game [e437a19] by
- New network headers in Common.cpp
- 10:44 PM Changeset in network-game [248e3c1] by
- Compiler header is is now included in Common.cpp
Note:
See TracTimeline
for information about the timeline view.