Timeline



Dec 22, 2013:

11:22 PM Changeset in network-game [35f6097] by dportnoy <dmp1488@…>
Players are revived correctly in individual games
10:59 PM Changeset in network-game [5ae8dca] by dportnoy <dmp1488@…>
Server moves projectiles in all individual games and damages players …
10:56 PM Changeset in network-game [58ca135] by dportnoy <dmp1488@…>
Client handles PROJECTILE and REMOVE_PROJECTILE messages in individual …
10:14 PM Changeset in network-game [45734ff] by dportnoy <dmp1488@…>
The Game class stores a list of projectiles present in that game
2:57 AM Changeset in network-game [1d96513] by dportnoy <dmp1488@…>
Game class includes projectile list
2:29 AM Changeset in network-game [483a2cb] by dportnoy <dmp1488@…>
Melee attacks and dying work in individual games

Dec 21, 2013:

7:17 PM Changeset in network-game [b8abc90] by dportnoy <dmp1488@…>
Client sends a START_ATTACK message when a player right-clicks on …
7:15 PM Changeset in network-game [ffadc8e] by dportnoy <dmp1488@…>
Server handles movement for players who have attack targets in …
5:13 PM Changeset in network-game [686589c] by dportnoy <dmp1488@…>
The old game screen is no longer accessible by clicking anywhere on …
4:06 PM Changeset in network-game [d3efa1a] by dportnoy <dmp1488@…>
A player gets a list of existing games when they login
2:35 AM Changeset in network-game [b73bc28] by dportnoy <dmp1488@…>
Turning in the opposing team's flag now works in individual games and …

Dec 20, 2013:

3:42 AM Changeset in network-game [ce2bb87] by dportnoy <dmp1488@…>
A player can pick up an opponent's flag in an individual game
2:09 AM Changeset in network-game [6c9bcdd] by dportnoy <dmp1488@…>
Client sends flag pickup and drop messages in individual games
1:41 AM Changeset in network-game [402cf86] by dportnoy <dmp1488@…>
The server checks player movement in individual games and stops …

Dec 19, 2013:

3:34 AM Changeset in network-game [fef7c69] by dportnoy <dmp1488@…>
The client sends and processes PLAYER_MOVE messages when in a game and …
3:31 AM Changeset in network-game [0129700] by dportnoy <dmp1488@…>
The Game class validates player movement on the server side

Dec 18, 2013:

1:27 AM Changeset in network-game [70fc3e8] by dportnoy <dmp1488@…>
Flags are placed correctly when a new game is created
12:57 AM Changeset in network-game [4509648] by dportnoy <dmp1488@…>
The server replies with the correct message type to a LOGOUT message
12:08 AM Changeset in network-game [2d78e03] by dportnoy <dmp1488@…>
Minor server fix
12:06 AM Changeset in network-game [6012178] by dportnoy <dmp1488@…>
Client accepts PLAYER_JOIN_GAME messages

Dec 17, 2013:

11:35 PM Changeset in network-game [453087e] by dportnoy <dmp1488@…>
PLAYER_JOIN_GAME messages, rather than PLAYER ones, are now sent to …
2:11 PM Changeset in network-game [31b347a] by Dmitry Portnoy <dportnoy@…>
When the client receives a PLAYER message, a new PLAYER object is only …
3:04 AM Changeset in network-game [e103b51] by dportnoy <dmp1488@…>
Client deletes games with no players remaining
3:03 AM Changeset in network-game [1248984] by dportnoy <dmp1488@…>
Server deletes games with no players remaining
12:46 AM Changeset in network-game [3d6f78f] by dportnoy <dmp1488@…>
Comments and design doc changes
12:44 AM Changeset in network-game [b4c5b6a] by dportnoy <dmp1488@…>
PLAYER messages are handled in the NEW_GAME state and players are …

Dec 16, 2013:

2:49 AM Changeset in network-game [1a47469] by dportnoy <dmp1488@…>
Logging out works correctly now
2:09 AM Changeset in network-game [53d41ea] by dportnoy <dmp1488@…>
The lobby has a chat console

Dec 15, 2013:

10:55 PM Changeset in network-game [e437a19] by dportnoy <dmp1488@…>
New network headers in Common.cpp
10:44 PM Changeset in network-game [248e3c1] by dportnoy <dmp1488@…>
Compiler header is is now included in Common.cpp
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