Timeline
Dec 27, 2013:
- 8:58 PM Changeset in network-game [3ff2bd7] by
- Client updates related to the attack message change
- 8:55 PM Changeset in network-game [9bfc1cb] by
- The ATTACK message has been removed and the START_ATTACK message has …
- 5:57 PM Changeset in network-game [f63aa57] by
- The old Game window has been completely removed from the client and …
Dec 26, 2013:
- 10:49 PM Changeset in network-game [cbc70eb] by
- A small bit of client code uses curPlayerId instead of searching …
Dec 25, 2013:
- 8:49 PM Changeset in network-game [cd80d63] by
- Issue with players leaving, but not getting removed from games is fixed
- 4:58 PM Changeset in network-game [29fdf12] by
- The GAME_INFO message sent when a game finishes now includes the game …
- 4:57 PM Changeset in network-game [257de75] by
- Removed some debug messages from the client
- 4:44 PM Changeset in network-game [df74597] by
- Server-side logic for handling a game victory is fixed
- 3:23 PM Changeset in network-game [e0fd377] by
- Removed global score variables from client, removed the old …
- 3:21 PM Changeset in network-game [f3fb980] by
- Removed global score variables from server
Dec 24, 2013:
- 8:17 PM Changeset in network-game [9c18cb7] by
- Removed error function definition from main.cpp
- 8:06 PM Changeset in network-game [8554263] by
- Restructuring and code cleanup
- 3:02 PM Changeset in network-game [68d94de] by
- MessageProcessor now takes a socket and optional output log file as …
Dec 23, 2013:
- 11:50 PM Changeset in network-game [e1af80c] by
- When a game ends, the server sets currentGame to NULL for all participants
- 11:33 PM Changeset in network-game [635ad9b] by
- Correction to GameSummary constructor
- 11:32 PM Changeset in network-game [778d0c9] by
- Correction in the server's creation of the FINISH_GAME message
- 8:45 PM Changeset in network-game [3e44a59] by
- The client shows a game summary screen when the current game cfinishes
- 8:05 PM Changeset in network-game [c9f6a1c] by
- New GameSummary class for storing game results
- 7:10 PM Changeset in network-game [8ce793b] by
- For for server bug caused by improper deletion while iterating over games
- 5:28 PM Changeset in network-game [3b6f46b] by
- Minor code changes
- 5:26 PM Changeset in network-game [e5b96e2] by
- When a team scores 3 points, the server sends FINISH_GAME messages to …
- 5:06 PM Changeset in network-game [ad1e2fc] by
- When a player picks up a flag, the relevant PLAYER message is now …
- 4:56 PM Changeset in network-game [e62b56c] by
- The code that processes player movement, attacks, and flag captures …
Dec 22, 2013:
- 11:22 PM Changeset in network-game [35f6097] by
- Players are revived correctly in individual games
- 10:59 PM Changeset in network-game [5ae8dca] by
- Server moves projectiles in all individual games and damages players …
- 10:56 PM Changeset in network-game [58ca135] by
- Client handles PROJECTILE and REMOVE_PROJECTILE messages in individual …
- 10:14 PM Changeset in network-game [45734ff] by
- The Game class stores a list of projectiles present in that game
- 2:57 AM Changeset in network-game [1d96513] by
- Game class includes projectile list
- 2:29 AM Changeset in network-game [483a2cb] by
- Melee attacks and dying work in individual games
Dec 21, 2013:
- 7:17 PM Changeset in network-game [b8abc90] by
- Client sends a START_ATTACK message when a player right-clicks on …
- 7:15 PM Changeset in network-game [ffadc8e] by
- Server handles movement for players who have attack targets in …
- 5:13 PM Changeset in network-game [686589c] by
- The old game screen is no longer accessible by clicking anywhere on …
- 4:06 PM Changeset in network-game [d3efa1a] by
- A player gets a list of existing games when they login
- 2:35 AM Changeset in network-game [b73bc28] by
- Turning in the opposing team's flag now works in individual games and …
Dec 20, 2013:
- 3:42 AM Changeset in network-game [ce2bb87] by
- A player can pick up an opponent's flag in an individual game
- 2:09 AM Changeset in network-game [6c9bcdd] by
- Client sends flag pickup and drop messages in individual games
- 1:41 AM Changeset in network-game [402cf86] by
- The server checks player movement in individual games and stops …
Dec 19, 2013:
- 3:34 AM Changeset in network-game [fef7c69] by
- The client sends and processes PLAYER_MOVE messages when in a game and …
- 3:31 AM Changeset in network-game [0129700] by
- The Game class validates player movement on the server side
Dec 18, 2013:
- 1:27 AM Changeset in network-game [70fc3e8] by
- Flags are placed correctly when a new game is created
- 12:57 AM Changeset in network-game [4509648] by
- The server replies with the correct message type to a LOGOUT message
- 12:08 AM Changeset in network-game [2d78e03] by
- Minor server fix
- 12:06 AM Changeset in network-game [6012178] by
- Client accepts PLAYER_JOIN_GAME messages
Dec 17, 2013:
- 11:35 PM Changeset in network-game [453087e] by
- PLAYER_JOIN_GAME messages, rather than PLAYER ones, are now sent to …
- 2:11 PM Changeset in network-game [31b347a] by
- When the client receives a PLAYER message, a new PLAYER object is only …
- 3:04 AM Changeset in network-game [e103b51] by
- Client deletes games with no players remaining
- 3:03 AM Changeset in network-game [1248984] by
- Server deletes games with no players remaining
- 12:46 AM Changeset in network-game [3d6f78f] by
- Comments and design doc changes
- 12:44 AM Changeset in network-game [b4c5b6a] by
- PLAYER messages are handled in the NEW_GAME state and players are …
Dec 16, 2013:
- 2:49 AM Changeset in network-game [1a47469] by
- Logging out works correctly now
- 2:09 AM Changeset in network-game [53d41ea] by
- The lobby has a chat console
Dec 15, 2013:
- 10:55 PM Changeset in network-game [e437a19] by
- New network headers in Common.cpp
- 10:44 PM Changeset in network-game [248e3c1] by
- Compiler header is is now included in Common.cpp
Note:
See TracTimeline
for information about the timeline view.