|
|
@67527a5
|
3 years |
dportnoy |
Switch all per-object buffers to be dynamic uniform buffers instead of …
feature/imgui-sdl
|
|
|
@b01b50c
|
3 years |
dportnoy |
Rename all BufferSets named storageBuffers_* to objectBuffers_*
feature/imgui-sdl
|
|
|
@2f4ff8c
|
3 years |
dportnoy |
Change the uniform buffers to always be mapped instead of mapping them …
feature/imgui-sdl
|
|
|
@90880fb
|
3 years |
dportnoy |
Start using the VulkanBuffer class for the non-per-object uniforms …
feature/imgui-sdl
|
|
|
@5ea0a37
|
3 years |
dportnoy |
Add a function to VulkanBuffer to return a pointer to the buffer …
feature/imgui-sdl
|
|
|
@6486ba8
|
3 years |
dportnoy |
Rewrite some parts of SDLGame and VulkanGame to store per-object …
feature/imgui-sdl
|
|
|
@c1ec4f6
|
3 years |
dportnoy |
Remove the modified field from the SceneObject object
feature/imgui-sdl
|
|
|
@b7fc3c2
|
3 years |
dportnoy |
Modify the VulkanBuffer class to take a range and to align data based …
feature/imgui-sdl
|
|
|
@bb76950
|
3 years |
dportnoy |
Change VulkanGame::resizeBufferSet() to take a buffer size instead of …
feature/imgui-sdl
|
|
|
@6bac215
|
3 years |
dportnoy |
Rewrite a large portion of the VulkanBuffer class, start using it more …
feature/imgui-sdl
|
|
|
@8dcbf62
|
3 years |
dportnoy |
Add some functionality to VulkanBuffer, and modify …
feature/imgui-sdl
|
|
|
@8aa4888
|
3 years |
dportnoy |
Add buffer usages and memory properties to BufferSet and save them (to …
feature/imgui-sdl
|
|
|
@c074f81
|
3 years |
dportnoy |
Change VulkanUtils::copyDataToMemory() to always require a size and to …
feature/imgui-sdl
|
|
|
@567fa88
|
3 years |
dportnoy |
Change createRenderCommands() to support dynamic offsets
feature/imgui-sdl
|
|
|
@58453c3
|
3 years |
dportnoy |
Remove the swapChainImages parameter from the GraphicsPipeline_Vulkan …
feature/imgui-sdl
|
|
|
@c163d81
|
3 years |
dportnoy |
Use BufferSet objects to store data related to uniform and storage …
feature/imgui-sdl
|
|
|
@1abebc1
|
3 years |
dportnoy |
Remove the storageBuffers parameter from addObject() since it is no …
feature/imgui-sdl
|
|
|
@a3cefaa
|
3 years |
dportnoy |
Move SSBO resizing and pipeline recreation checks out of addObject() …
feature/imgui-sdl
|
|
|
@996dd3e
|
3 years |
dportnoy |
Completely remove storage buffers from the GraphicsPipeline_Vulkan …
feature/imgui-sdl
|
|
|
@9d21aac
|
3 years |
dportnoy |
Remove the SSBOType template parameter from GraphicsPipeline_Vulkan
feature/imgui-sdl
|
|
|
@756162f
|
4 years |
dportnoy |
Merge branch 'feature/imgui-sdl' of medievaltech.com:opengl-game into …
feature/imgui-sdl
|
|
|
@cb6fabb
|
4 years |
dportnoy |
Update the build instructions and makefile to work with OSX again
feature/imgui-sdl
|
|
|
@e8445f0
|
4 years |
dportnoy |
Modify the parameter order of VulkanUtils::copyDataToMemory and add an …
feature/imgui-sdl
|
|
|
@b8efa56
|
4 years |
dportnoy |
In VulkanGame, change the asteroid pipeline to use ModelVertex
feature/imgui-sdl
|
|
|
@8d92284
|
4 years |
dportnoy |
In VulkanGame, change the ship pipeline to use ModelVertex
feature/imgui-sdl
|
|
|
@a00eb06
|
4 years |
dportnoy |
In VulkanGame, add a normal varying attribute to ModelVertex
feature/imgui-sdl
|
|
|
@914bb99
|
4 years |
dportnoy |
In VulkanGame, specify each vertex explicitly for the model pipeline …
feature/imgui-sdl
|
|
|
@5081b9a
|
4 years |
dportnoy |
Add prevTime and elapsedTime to SDLGame and refactor the …
feature/imgui-sdl
|
|
|
@cefdf23
|
4 years |
dportnoy |
Rename createImguiDescriptorPool and createImguiDescriptorPool to …
feature/imgui-sdl
|
|
|
@aa7e5f0
|
4 years |
dportnoy |
Rename the scene.* shaders to model.*
feature/imgui-sdl
|
|
|
@7865c5b
|
4 years |
dportnoy |
Rename surface to vulkanSurface and add an initializer list to the …
feature/imgui-sdl
|
|
|
@85b5fec
|
4 years |
dportnoy |
Use the new UI system in SDLGame as well
feature/imgui-sdl
|
|
|
@301c90a
|
4 years |
dportnoy |
Implement the start of a generic UI system built on top of IMGUI, …
feature/imgui-sdl
|
|
|
@187b0f5
|
4 years |
dportnoy |
Change VulkanGame and SDLGame to only use discrete GPUs and switch the …
feature/imgui-sdl
|
|
|
@20e4c2b
|
4 years |
dportnoy |
In VulkanGame, use ImGui for the UI instead of using SDL to draw …
feature/imgui-sdl
|
|
|
@5192672
|
4 years |
dportnoy |
Add ui-value\.hpp to the VulkanGame project and make curTime an …
feature/imgui-sdl
|
|
|
@6053b24
|
4 years |
dportnoy |
Read events from GameGui in both VulkanGame and SDLGame and don't pass …
feature/imgui-sdl
|
|
|
@8d96e95
|
4 years |
dportnoy |
Avoid recreating the swap chain when the window is minimized
feature/imgui-sdl
|
|
|
@81869ef
|
4 years |
dportnoy |
Avoid rendering frames while the window is minimized
feature/imgui-sdl
|
|
|
@484334e
|
4 years |
dportnoy |
In VulkanGame, correctly recreate the swap chain during the render …
feature/imgui-sdl
|
|
|
@7734042
|
4 years |
dportnoy |
Cleanup VulkanGame code
feature/imgui-sdl
|
|
|
@ea2b4dc
|
4 years |
dportnoy |
In VulkanGame, generate the IMGUI draw data outside of renderFrame() …
feature/imgui-sdl
|
|
|
@1cb64e6
|
4 years |
dportnoy |
In VulkanGame, recreate the command buffers every frame
feature/imgui-sdl
|
|
|
@28ea92f
|
4 years |
dportnoy |
Rename the flag for recreating the swap chain to …
feature/imgui-sdl
|
|
|
@4e2c709
|
4 years |
dportnoy |
In VulkanGame, separate renderScene() into renderFrame() and …
feature/imgui-sdl
|
|
|
@9c0a614
|
4 years |
dportnoy |
Switch to using one command pool per swap chain image in VulkanGame
feature/imgui-sdl
|
|
|
@9067efc
|
4 years |
dportnoy |
Use resourceCommandPool in a few more places in VulkanGame
feature/imgui-sdl
|
|
|
@c6f0793
|
4 years |
dportnoy |
Use done instead of quit as the game loop flag and change it to an …
feature/imgui-sdl
|
|
|
@d8cf709
|
4 years |
dportnoy |
Change UIEvent to also include the original event from the UI library …
feature/imgui-sdl
|
|
|
@8b823e7
|
4 years |
dportnoy |
Create an error-checking macro to check Vulkan function results, which …
feature/imgui-sdl
|
|
|
@ce9dc9f
|
4 years |
dportnoy |
Remove all dependencies on VulkanH functions and structures from SDLGame
feature/imgui-sdl
|
|
|
@3f32dfd
|
4 years |
dportnoy |
In VulkanGame, use the rewritten functions for querting swap chain …
feature/imgui-sdl
|
|
|
@6a39266
|
4 years |
dportnoy |
In vulkan-game, throw an error if either a graphics or present queue …
feature/imgui-sdl
|
|
|
@6493e43
|
4 years |
dportnoy |
In sdl-game, add support for using separate graphics and present …
feature/imgui-sdl
|
|
|
@3b7d497
|
4 years |
dportnoy |
Start implementing an ImGUI ui on top of SDL and Vulkan using some …
feature/imgui-sdl
|
|
|
@c324d6a
|
4 years |
dportnoy |
Make some minor updates to VulkanGame
feature/imgui-sdl
|
|
|
@aa7707d
|
4 years |
dmp1488 |
Update the Vulkan SDK version and get the latest code compiling on Windows
feature/imgui-sdl
|
|
|
@6bfd91c
|
4 years |
dmitry.portnoy |
Remove unused variables from the VulkanGame class after they were …
feature/imgui-sdl
|
|
|
@f809ae6
|
4 years |
dmitry.portnoy |
Show the score and frame rate on the game screen
feature/imgui-sdl
|
|
|
@699e83a
|
4 years |
dmitry.portnoy |
Add a GameScreen class to render the main gameplay
feature/imgui-sdl
|
|
|
@e1f88a9
|
4 years |
dmitry.portnoy |
Create a system to draw and switch between different screens, a Screen …
feature/imgui-sdl
|
|
|
@4e705d6
|
4 years |
dmitry.portnoy |
Rename initWindow to initUI and move code for initializing the UI …
feature/imgui-sdl
|
|
|
@4a9416a
|
5 years |
dmitry.portnoy |
Create a pipeline and shaders to render explosions
feature/imgui-sdl
|
|
|
@52a02e6
|
5 years |
dmitry.portnoy |
Add a primitive topology parameter to the GraphicsPipeline_Vulkan …
feature/imgui-sdl
|
|
|
@7297892
|
5 years |
dmitry.portnoy |
Make lasers deal damage to asteroids and eventually destroy them
feature/imgui-sdl
points-test
|
|
|
@3950236
|
5 years |
dmitry.portnoy |
Make a laser stop when it hits an asteroid
feature/imgui-sdl
points-test
|
|
|
@1f81ecc
|
5 years |
dmitry.portnoy |
Add the ability for the ship to fire a laser from either of its wings
feature/imgui-sdl
points-test
|
|
|
@237cbec
|
5 years |
dmitry.portnoy |
Create a pipeline and shaders to render multicolored lasers
feature/imgui-sdl
points-test
|
|
|
@6104594
|
5 years |
dmitry.portnoy |
Make curTime a static global variable so it can be used by classes …
feature/imgui-sdl
points-test
|
|
|
@5ba732a
|
5 years |
dmitry.portnoy |
Add a modified flag to SceneObject and, instead of copying an object's …
feature/imgui-sdl
points-test
|
|
|
@4994692
|
5 years |
dmitry.portnoy |
Change VulkanGame::addObject() to return a reference to the …
feature/imgui-sdl
points-test
|
|
|
@2ba5617
|
5 years |
dmitry.portnoy |
Center each object before, rather than after, it is copied to the GPU …
feature/imgui-sdl
points-test
|
|
|
@1add0ed
|
5 years |
dmitry.portnoy |
Set model_base and call updateObject()to control the initial position …
feature/imgui-sdl
points-test
|
|
|
@22217d4
|
5 years |
dmitry.portnoy |
Make the view and projection matrices instaces variables of the …
feature/imgui-sdl
points-test
|
|
|
@0807aeb
|
5 years |
dmp1488 |
Spawn asteroids at a regular interval and make them move in the …
feature/imgui-sdl
points-test
|
|
|
@44f23af
|
5 years |
dmitry.portnoy |
In VulkanGame, add code to resize the storage buffer and update the …
feature/imgui-sdl
points-test
|
|
|
@3b84bb6
|
5 years |
dmitry.portnoy |
In VulkanGame, call centerObject() on all objects when they are …
feature/imgui-sdl
points-test
|
|
|
@2da64ef
|
5 years |
dmitry.portnoy |
In VulkanGame, move the logic of updating per-object data in the SSBO …
feature/imgui-sdl
points-test
|
|
|
@860a0da
|
5 years |
dmitry.portnoy |
In VulkanGame, move fields related to the ssbo, as well as code to …
feature/imgui-sdl
points-test
|
|
|
@d25381b
|
5 years |
dmitry.portnoy |
In VulkanGame, rename fields related to the ubo and ssbo for the model …
feature/imgui-sdl
points-test
|
|
|
@2d87297
|
5 years |
dmitry.portnoy |
In VulkanGame, add an ssbo field to SceneObject to hold per-object …
feature/imgui-sdl
points-test
|
|
|
@5a1ace0
|
5 years |
dmitry.portnoy |
In VulkanGame, add objIndex to scene objects, use it in the scene …
feature/imgui-sdl
points-test
|
|
|
@4ece3bf
|
5 years |
dmitry.portnoy |
In VulkanGame, add the ability to delete asteroids and move them at a …
feature/imgui-sdl
points-test
|
|
|
@3e8cc8b
|
5 years |
dmitry.portnoy |
In VulkanGame, add the asteroid shader pipeline and start implementing …
feature/imgui-sdl
points-test
|
|
|
@0fe8433
|
5 years |
dmp1488 |
Create an addObject() method in VulkanGame (which wraps the old …
feature/imgui-sdl
points-test
|
|
|
@cd1cb0f
|
5 years |
dmitry.portnoy |
In VulkanGame, make the ship move when the player holds down the right …
feature/imgui-sdl
points-test
|
|
|
@a79be34
|
5 years |
dmitry.portnoy |
Finish copying the ship pipeline to VulkanGame
feature/imgui-sdl
points-test
|
|
|
@60578ce
|
5 years |
dmp1488 |
In VulkanGame, make lighting work correctly in the ship shader with …
feature/imgui-sdl
points-test
|
|
|
@7c929fc
|
5 years |
dmp1488 |
In VulkanGame, make lighting work correctly in the ship shader before …
feature/imgui-sdl
points-test
|
|
|
@2b40f48
|
5 years |
dmitry.portnoy |
Merge branch 'master' into hotfix/ship-shader-lights
feature/imgui-sdl
points-test
|
|
|
@cf727ca
|
5 years |
dmitry.portnoy |
In VulkanGame, add an objectIndex vertex attribute to the ship shader …
feature/imgui-sdl
points-test
|
|
|
@785333b
|
5 years |
dmitry.portnoy |
Setup debug environment for ship shader lighting
feature/imgui-sdl
points-test
|
|
|
@055750a
|
5 years |
dmitry.portnoy |
In VulkanGame, use SSBOs in the ship and scene shaders to store …
feature/imgui-sdl
points-test
|
|
|
@e1308e8
|
5 years |
dmp1488 |
In VulkanGame, add normals to the ship pipeline and get lighting to work
feature/imgui-sdl
points-test
|
|
|
@3782d66
|
5 years |
dmitry.portnoy |
Add a new pipeline, vertex type, and ubo-related structures to render …
feature/imgui-sdl
points-test
|
|
|
@f97c5e7
|
5 years |
dmitry.portnoy |
Create an initGraphicsPipelines() function and templatize and …
feature/imgui-sdl
points-test
|
|
|
@8e02b6b
|
5 years |
dmitry.portnoy |
To move to a more generic way of updating the scene, rename …
feature/imgui-sdl
points-test
|
|
|
@683dd55
|
5 years |
dmp1488 |
Add a getObjects() method to the GraphicsPipeline_Vulkan class that …
feature/imgui-sdl
points-test
|
|
|
@15104a8
|
5 years |
dmitry.portnoy |
In vulkangame, nitialize the view and projection metrices to what they …
feature/imgui-sdl
points-test
|
|
|
@5ab1b20
|
5 years |
dmitry.portnoy |
Make VulkanGame use the same projection matrix as the original OpenGL game
feature/imgui-sdl
points-test
|
|
|