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@0065962
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6 years |
dmitry.portnoy |
Update the readme with instructions for installing the client on OSX
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@45c9d0f
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10 years |
dmp1488 |
Remove the response variable in the client-side processMessage
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@35d702d
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10 years |
dmp1488 |
When a player tries to create a game using the name of an existing …
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@85da778
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10 years |
dmp1488 |
Convert the client to use the PlayerTeam enum
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@ace001a
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10 years |
dmp1488 |
On the player's profile page, print the actual time each game ended.
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@7fa452f
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10 years |
dmp1488 |
Change the player team variable so that 0 means no team, 1 means blue …
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@306758e
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10 years |
dmp1488 |
Remove the serverSide argument from Game::addPlayer() since it's no …
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@81c4e8a
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10 years |
dmp1488 |
Spelling correction in client gui
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@4c00935
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10 years |
dmp1488 |
Client draws real player info and game history on the profile screen …
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@b28e2bf
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10 years |
dmp1488 |
Client processes server PROFILE message and displays the player's …
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@fd9cdb5
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10 years |
dmp1488 |
Add new player profile screen, accessible from the lobby, which shows …
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@cf05729
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10 years |
dmp1488 |
Client processes START_GAME response
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@cb5a021
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10 years |
dmp1488 |
Client sends a new START_GAME message to start a game from the game lobby
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@3476207
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10 years |
dmp1488 |
Client shows all players in the game lobby and sends messages to the …
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@a0ce8a3
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10 years |
dmp1488 |
Begin creation of the lobby screen for an individual game
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@34bd549
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10 years |
dmp1488 |
Make client compile on a Mac
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@883bb5d
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10 years |
dmp1488 |
Extra timer events removed from queue to prevent them from piling up …
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@0b6f9ec
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10 years |
dmp1488 |
Very minor client changes
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@8df0c49
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11 years |
dmp1488 |
Client makefile shows warnings
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@8826eed
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11 years |
dmp1488 |
When a player leaves a game, the client now frees the memory for that …
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@d6b5f74
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11 years |
dmp1488 |
Prior deletion of client-side SCORE message processing reverted
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@6f64166
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11 years |
dmp1488 |
Client no longer processes messages in STATE_LOBBY that should only be …
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@dfb9363
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11 years |
dmp1488 |
Client correctly handles other players leaving
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@11ad6fb
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11 years |
dmp1488 |
The client prints a list of all online players in the lobby
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@b29ff6b
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11 years |
dmp1488 |
Client gui creation code moved to its own method
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@c51da03
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11 years |
dmp1488 |
Merge branch 'master' of github.com:weretaco/network-game
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@5c7f28d
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11 years |
dmp1488 |
The global projectile map and related code is gone from main.cpp, the …
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@1e250bf
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11 years |
dmp1488 |
Client makefile is up-to-date and includes -Wall
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@1ee0ffa
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11 years |
dmp1488 |
When the client receives a PLAYER_MOVE messages, it clears that …
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@f66d04f
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11 years |
dmp1488 |
Client update for map structs refactoring
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@e70b66b
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11 years |
dmp1488 |
Player targeting logic has been fixed
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@5b92307
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11 years |
dmp1488 |
id and targetPlayer are now both private members of the Player class …
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@1f6233e
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11 years |
dmp1488 |
Minor cient fix related to earlier code refactoring
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@e5697b1
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11 years |
dmp1488 |
Projectile drawing code moved to the GameRender class
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@eb2ad4f
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11 years |
dmp1488 |
gameMap removed from client
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@8aed9c0
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11 years |
dmp1488 |
Client compiles under linux
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@3ff2bd7
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11 years |
dmp1488 |
Client updates related to the attack message change
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@f63aa57
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11 years |
dmp1488 |
The old Game window has been completely removed from the client and …
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@cbc70eb
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11 years |
dmp1488 |
A small bit of client code uses curPlayerId instead of searching …
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@cd80d63
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11 years |
dmp1488 |
Issue with players leaving, but not getting removed from games is fixed
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@257de75
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11 years |
dmp1488 |
Removed some debug messages from the client
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@e0fd377
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11 years |
dmp1488 |
Removed global score variables from client, removed the old …
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@9c18cb7
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11 years |
dmp1488 |
Removed error function definition from main.cpp
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@68d94de
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11 years |
dmp1488 |
MessageProcessor now takes a socket and optional output log file as …
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@635ad9b
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11 years |
dmp1488 |
Correction to GameSummary constructor
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@3e44a59
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11 years |
dportnoy |
The client shows a game summary screen when the current game cfinishes
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@58ca135
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11 years |
dmp1488 |
Client handles PROJECTILE and REMOVE_PROJECTILE messages in individual …
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@b8abc90
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11 years |
dmp1488 |
Client sends a START_ATTACK message when a player right-clicks on …
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@686589c
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11 years |
dmp1488 |
The old game screen is no longer accessible by clicking anywhere on …
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@6c9bcdd
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11 years |
dmp1488 |
Client sends flag pickup and drop messages in individual games
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@fef7c69
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11 years |
dmp1488 |
The client sends and processes PLAYER_MOVE messages when in a game and …
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@6012178
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11 years |
dmp1488 |
Client accepts PLAYER_JOIN_GAME messages
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@31b347a
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11 years |
dportnoy |
When the client receives a PLAYER message, a new PLAYER object is only …
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@e103b51
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11 years |
dmp1488 |
Client deletes games with no players remaining
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@b4c5b6a
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11 years |
dmp1488 |
PLAYER messages are handled in the NEW_GAME state and players are …
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@53d41ea
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11 years |
dmp1488 |
The lobby has a chat console
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@53ba300
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11 years |
dmp1488 |
The client handles MSG_TYPE_LOGOUT messages about other players
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@95ffe57
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11 years |
dmp1488 |
The server now has a map of Player pointers instead of Players and …
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@e6c26b8
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11 years |
dportnoy |
The client dynamically allocates memory for players and passes around …
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@6319311
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11 years |
dportnoy |
Some redfinition issues related to winsock2 are fixed and a few …
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@0693e25
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11 years |
dmp1488 |
The client draws the map and players in individual games
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@03ba5e3
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11 years |
dportnoy |
Added a NEW_GAME screen with a button to leave the game and return to …
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@233e736
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11 years |
dportnoy |
Fixed a client-side map loading bug
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@d519032
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11 years |
dportnoy |
Reorganized the client-side game creation logic
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@803566d
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11 years |
dportnoy |
The client has a new state to handle separate game instances
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@321fbbc
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11 years |
dportnoy |
Client only stores the game name and number of players of each game
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@2992b1a
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11 years |
dmp1488 |
The client shows the number of players in each game
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@2ee386d
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11 years |
dmp1488 |
Clients store the total number of players in each game
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@50e6c7a
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11 years |
dmp1488 |
The client stores and displays a list of existing games
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@bbebe9c
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11 years |
dmp1488 |
Clients send game join and creation messages to server and new message …
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@929b4e0
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11 years |
dmp1488 |
The lobby screen has some gui elements and basic functionality
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@85bf1e2
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11 years |
dportnoy |
Fixed taking/dropping flags, which was broken by the new lobby code
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@1785314
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11 years |
dmp1488 |
Added a lobby screen to the client where players will create and join games
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@753fa8a
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11 years |
dmp1488 |
The client now uses the new getAckedMessages method
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@8271c78
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11 years |
dmp1488 |
The client has basic log files
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@b35b2b2
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11 years |
dmp1488 |
Added a basic ingame debug console
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@297682c
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11 years |
dmp1488 |
Minor code refactoring
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@bc70282
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11 years |
dmp1488 |
The chat console resets when the user logs out
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@dee75cc
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11 years |
dmp1488 |
Remove the Message.h include from several files
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@49da01a
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11 years |
dmp1488 |
Add status messages for login and registration and remove the Message …
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@365e156
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11 years |
dmp1488 |
Added a TextLabel gui element and updated the client to show status …
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@3de664d
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11 years |
dmp1488 |
Client clears acked messages
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@10f6fc2
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11 years |
dmp1488 |
The client uses MessageProcessor to send/receive messages
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@1f1eb58
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11 years |
dmp1488 |
Added a client release build that uses the release version of allegro
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@f3cf1a5
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11 years |
dmp1488 |
The client draws all map objects instead of some of them
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@147f662
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11 years |
dmp1488 |
Fix a bug where the entire map wasn't being drawn
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@9b1e12c
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11 years |
dmp1488 |
Increased the size of the client window to 1024x768 and moved around …
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@109e8a3
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11 years |
dmp1488 |
Username and password textbox labels appear on the registration page
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@5c95436
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11 years |
dmp1488 |
Add a RadioButtonList gui control to the client, re-organize the …
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@5a5f131
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11 years |
dmp1488 |
Dead players aren't drawn
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@032e550
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11 years |
dmp1488 |
Add some more debug info
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@8c74150
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11 years |
dmp1488 |
The client processes PROJECTILE and REMOVE_PROJECTILE messages and …
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@fbcfc35
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11 years |
dmp1488 |
Add the Projectile class to the client project and add a list of …
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@b978503
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11 years |
dmp1488 |
Minor changes
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@e1f78f5
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11 years |
dmp1488 |
START_ATTACK and ATTACK message types have been added and the client …
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@d09fe76
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11 years |
dmp1488 |
The client displays a player's health and class
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@15efb4e
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11 years |
dmp1488 |
The client processes SCORE messages and displays the score
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@4926168
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11 years |
dmp1488 |
The client sends a PICKUP_FLAG message when S is pressed
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@a6066e8
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11 years |
dmp1488 |
Players are the color of their team instead of always being red
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@7511a2b
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11 years |
dmp1488 |
Resolved a bug where objects with duplicate ids were getting created
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