source: opengl-game/game-gui-sdl.cpp

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(edit) @27e580e   3 years dportnoy Stop using SDL_ttf feature/imgui-sdl
(edit) @301c90a   4 years dportnoy Implement the start of a generic UI system built on top of IMGUI, … feature/imgui-sdl
(edit) @429ac01   4 years dportnoy Remove UnknownEvent since it doesn't add any new fields and add a … feature/imgui-sdl
(edit) @8d96e95   4 years dportnoy Avoid recreating the swap chain when the window is minimized feature/imgui-sdl
(edit) @d8cf709   4 years dportnoy Change UIEvent to also include the original event from the UI library … feature/imgui-sdl
(edit) @c324d6a   4 years dportnoy Make some minor updates to VulkanGame feature/imgui-sdl
(edit) @b8d4456   5 years dmitry.portnoy Add x and y coordinates to mouse events feature/imgui-sdl
(edit) @0ecab17   5 years dmitry.portnoy In GameGui_SDL, start setting a flag for key events to indicate … feature/imgui-sdl points-test
(edit) @4ece3bf   5 years dmitry.portnoy In VulkanGame, add the ability to delete asteroids and move them at a … feature/imgui-sdl points-test
(edit) @cd1cb0f   5 years dmitry.portnoy In VulkanGame, make the ship move when the player holds down the right … feature/imgui-sdl points-test
(edit) @5a23277   5 years dmp1488 Replace the key event in game-gui with distinct key up and key down events feature/imgui-sdl points-test
(edit) @a0da009   5 years dmitry.portnoy Add a window resize callback in gamegui and add an unknown event type … feature/imgui-sdl points-test
(edit) @0e09340   5 years dmitry.portnoy In vulkangame, detect when the framebuffer is resized feature/imgui-sdl points-test
(edit) @054d9ed   5 years dmitry.portnoy Use SDL_WINDOW_FULLSCREEN_DESKTOP only on Windows, and … feature/imgui-sdl points-test
(edit) @91c89f7   5 years dmp1488 Use SDL_WINDOW_FULLSCREEN_DESKTOP when creating the SDL window to … feature/imgui-sdl points-test
(edit) @c6fec84   5 years dmitry.portnoy Update the makefile to correctly compile openglgame feature/imgui-sdl points-test
(edit) @a6f6833   5 years dmp1488 Remove getWindowSize() from game-gui and instead add getWindowWidth(), … feature/imgui-sdl points-test
(edit) @c61323a   5 years dmp1488 Implement processEvents() and pollEvent() for GameGui_GLFW and … feature/imgui-sdl points-test
(edit) @f6521fb   5 years dmitry.portnoy Add processEvents() and pollEvent() to GameGui, implement them for … feature/imgui-sdl points-test
(edit) @d2f607c   5 years dmitry.portnoy Fix the logic for creating a fullscreen SDL window feature/imgui-sdl points-test
(edit) @27c40ce   5 years dmp1488 Update vulkangame to correctly display a window in Windows and add … feature/imgui-sdl points-test
(edit) @7fc5e27   5 years dmitry.portnoy Change all game-gui function names to lower camel case feature/imgui-sdl points-test
(edit) @1ce9afe   5 years dmitry.portnoy Add a fullscreen flag to GameGui::CreateWindow and implement … feature/imgui-sdl points-test
(edit) @9546928   5 years dmitry.portnoy Move some constants into consts.hpp feature/imgui-sdl points-test
(edit) @d5f2b42   5 years dmitry.portnoy Create a generic GetError() function in game-gui that returns the last … feature/imgui-sdl points-test
(edit) @4eb4d0a   5 years dmitry.portnoy Rename vulkan-game.cpp to vulkan-ref.cpp and define the … feature/imgui-sdl points-test
(edit) @5f3dba8   5 years dmp1488 Create a transparent texture in SDL and render some sample images and … feature/imgui-sdl points-test
(edit) @8667f76   5 years dmitry.portnoy Move getWindowSize and getRequiredExtensions to the game gui feature/imgui-sdl points-test
(edit) @0e6ecf3   5 years dmitry.portnoy Create a game gui implementation using glfw3 and move window … feature/imgui-sdl points-test
(edit) @826df16   5 years dmp1488 Make the new Vulkan project work in Linux Mint feature/imgui-sdl points-test
(add) @f898c5f   5 years dmitry.portnoy Add files from the vulkan tutorial feature/imgui-sdl points-test
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