source: opengl-game/shaders

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(edit) @67527a5   3 years dportnoy Switch all per-object buffers to be dynamic uniform buffers instead of … feature/imgui-sdl
(edit) @b8efa56   4 years dportnoy In VulkanGame, change the asteroid pipeline to use ModelVertex feature/imgui-sdl
(edit) @8d92284   4 years dportnoy In VulkanGame, change the ship pipeline to use ModelVertex feature/imgui-sdl
(edit) @a00eb06   4 years dportnoy In VulkanGame, add a normal varying attribute to ModelVertex feature/imgui-sdl
(edit) @aa7e5f0   4 years dportnoy Rename the scene.* shaders to model.* feature/imgui-sdl
(edit) @4a9416a   4 years dmitry.portnoy Create a pipeline and shaders to render explosions feature/imgui-sdl
(edit) @237cbec   4 years dmitry.portnoy Create a pipeline and shaders to render multicolored lasers feature/imgui-sdl points-test
(edit) @6385d0f   4 years dmitry.portnoy Change all shaders to have 3-space indentation feature/imgui-sdl points-test
(edit) @22217d4   5 years dmitry.portnoy Make the view and projection matrices instaces variables of the … feature/imgui-sdl points-test
(edit) @5a1ace0   5 years dmitry.portnoy In VulkanGame, add objIndex to scene objects, use it in the scene … feature/imgui-sdl points-test
(edit) @4ece3bf   5 years dmitry.portnoy In VulkanGame, add the ability to delete asteroids and move them at a … feature/imgui-sdl points-test
(edit) @3e8cc8b   5 years dmitry.portnoy In VulkanGame, add the asteroid shader pipeline and start implementing … feature/imgui-sdl points-test
(edit) @a79be34   5 years dmitry.portnoy Finish copying the ship pipeline to VulkanGame feature/imgui-sdl points-test
(edit) @60578ce   5 years dmp1488 In VulkanGame, make lighting work correctly in the ship shader with … feature/imgui-sdl points-test
(edit) @7c929fc   5 years dmp1488 In VulkanGame, make lighting work correctly in the ship shader before … feature/imgui-sdl points-test
(edit) @2b40f48   5 years dmitry.portnoy Merge branch 'master' into hotfix/ship-shader-lights feature/imgui-sdl points-test
(edit) @cf727ca   5 years dmitry.portnoy In VulkanGame, add an objectIndex vertex attribute to the ship shader … feature/imgui-sdl points-test
(edit) @785333b   5 years dmitry.portnoy Setup debug environment for ship shader lighting feature/imgui-sdl points-test
(edit) @055750a   5 years dmitry.portnoy In VulkanGame, use SSBOs in the ship and scene shaders to store … feature/imgui-sdl points-test
(edit) @e1308e8   5 years dmp1488 In VulkanGame, add normals to the ship pipeline and get lighting to work feature/imgui-sdl points-test
(edit) @aa00bf2   5 years dmitry.portnoy Re-enable some of the logic to render lights in the ship shader for … feature/imgui-sdl points-test
(edit) @8e02b6b   5 years dmitry.portnoy To move to a more generic way of updating the scene, rename … feature/imgui-sdl points-test
(edit) @1908591   5 years dmp1488 Update the OpenGLReference project to include the shaders that were … feature/imgui-sdl points-test
(edit) @f00ee54   5 years dmp1488 Refactor the code to allow different graphics pipelines to use … feature/imgui-sdl points-test
(edit) @e5d4aca   5 years dmitry.portnoy Create separate descriptor pools and descriptor sets for each shader … feature/imgui-sdl points-test
(edit) @c8c6da8   5 years dmitry.portnoy Create the overlay texture using different flags based on the SDL … feature/imgui-sdl points-test
(edit) @c8b0357   5 years dmitry.portnoy Enable rendering of geometry using multiple sets of vertex and index … feature/imgui-sdl points-test
(edit) @5936c58   5 years dmitry.portnoy Allow parts of the UI overlay to be transpare, so that the 3D scene is … feature/imgui-sdl points-test
(edit) @e1a7f5a   5 years dmitry.portnoy Copy an SDL Texture to a Vulkan texture to use as a UI overlay on the … feature/imgui-sdl points-test
(edit) @69dccfe   5 years dmitry.portnoy Implement a translucent, fullscreen overlay that shows a loaded … feature/imgui-sdl points-test
(edit) @adcd252   5 years dmitry.portnoy Add a depth buffer for depth testing feature/imgui-sdl points-test
(edit) @4f63fa8   5 years dmitry.portnoy Fix the MVP matrix feature/imgui-sdl points-test
(edit) @fba08f2   5 years dmp1488 Update vulkan-game.cpp to support texturing in the shader feature/imgui-sdl points-test
(edit) @de32fda   5 years dmp1488 Create a ubo and update it with the MVP matrix every frame feature/imgui-sdl points-test
(edit) @80edd70   5 years dmp1488 Use a vertex buffer to store the points to be rendered feature/imgui-sdl points-test
(edit) @4befb76   5 years dmitry.portnoy Create a bash script for compiling shaders to SPIR-V files feature/imgui-sdl points-test
(add) @8a6d19d   7 years dmitry.portnoy Implement movement in a basic 3D scene and add some examples from the … feature/imgui-sdl points-test
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