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@cf727ca
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5 years |
dmitry.portnoy |
In VulkanGame, add an objectIndex vertex attribute to the ship shader …
feature/imgui-sdl
points-test
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@055750a
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5 years |
dmitry.portnoy |
In VulkanGame, use SSBOs in the ship and scene shaders to store …
feature/imgui-sdl
points-test
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@e1308e8
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5 years |
dmp1488 |
In VulkanGame, add normals to the ship pipeline and get lighting to work
feature/imgui-sdl
points-test
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@aa00bf2
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5 years |
dmitry.portnoy |
Re-enable some of the logic to render lights in the ship shader for …
feature/imgui-sdl
points-test
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@8e02b6b
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5 years |
dmitry.portnoy |
To move to a more generic way of updating the scene, rename …
feature/imgui-sdl
points-test
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@1908591
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5 years |
dmp1488 |
Update the OpenGLReference project to include the shaders that were …
feature/imgui-sdl
points-test
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@f00ee54
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5 years |
dmp1488 |
Refactor the code to allow different graphics pipelines to use …
feature/imgui-sdl
points-test
|
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@e5d4aca
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5 years |
dmitry.portnoy |
Create separate descriptor pools and descriptor sets for each shader …
feature/imgui-sdl
points-test
|
|
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@c8c6da8
|
5 years |
dmitry.portnoy |
Create the overlay texture using different flags based on the SDL …
feature/imgui-sdl
points-test
|
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@c8b0357
|
5 years |
dmitry.portnoy |
Enable rendering of geometry using multiple sets of vertex and index …
feature/imgui-sdl
points-test
|
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@5936c58
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5 years |
dmitry.portnoy |
Allow parts of the UI overlay to be transpare, so that the 3D scene is …
feature/imgui-sdl
points-test
|
|
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@e1a7f5a
|
5 years |
dmitry.portnoy |
Copy an SDL Texture to a Vulkan texture to use as a UI overlay on the …
feature/imgui-sdl
points-test
|
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@69dccfe
|
5 years |
dmitry.portnoy |
Implement a translucent, fullscreen overlay that shows a loaded …
feature/imgui-sdl
points-test
|
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@adcd252
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5 years |
dmitry.portnoy |
Add a depth buffer for depth testing
feature/imgui-sdl
points-test
|
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@4f63fa8
|
5 years |
dmitry.portnoy |
Fix the MVP matrix
feature/imgui-sdl
points-test
|
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@fba08f2
|
5 years |
dmp1488 |
Update vulkan-game.cpp to support texturing in the shader
feature/imgui-sdl
points-test
|
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@de32fda
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5 years |
dmp1488 |
Create a ubo and update it with the MVP matrix every frame
feature/imgui-sdl
points-test
|
|
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@80edd70
|
5 years |
dmp1488 |
Use a vertex buffer to store the points to be rendered
feature/imgui-sdl
points-test
|
|
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@4befb76
|
5 years |
dmitry.portnoy |
Create a bash script for compiling shaders to SPIR-V files
feature/imgui-sdl
points-test
|
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@8a6d19d
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7 years |
dmitry.portnoy |
Implement movement in a basic 3D scene and add some examples from the …
feature/imgui-sdl
points-test
|