source: network-game/common

Revision Log Mode:


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Diff Rev Age Author Log Message
(edit) @b72ed16   11 years dmp1488 Included crypt header and reduced debug messages during map load
(edit) @c044a36   11 years dmp1488 Syntax fix
(edit) @f419b09   11 years dmp1488 Added a Game class and new messages types for creating, joining, and …
(edit) @f9cb9fb   11 years dmp1488 The ackedMessages list in MessageProcessor now stores ack records …
(edit) @8271c78   11 years dmp1488 The client has basic log files
(edit) @d05086b   11 years dmp1488 Support for logging to a textfile
(edit) @b35b2b2   11 years dmp1488 Added a basic ingame debug console
(edit) @934ab53   11 years dmp1488 Added debug messages
(edit) @9fe1807   11 years dmp1488 Added MessageContainer to the VC++ project
(edit) @46d6469   11 years dmp1488 Some bug fixes for MessageProcessor. MessageContainer is now in its …
(edit) @dee75cc   11 years dmp1488 Remove the Message.h include from several files
(edit) @49da01a   11 years dmp1488 Add status messages for login and registration and remove the Message …
(edit) @09ddba7   11 years dmp1488 Debugging
(edit) @64d22ac   11 years dmp1488 Debugging info
(edit) @bace57b   11 years dmp1488 MessageProcessor stores the recipient address along with each sent …
(edit) @cc6a14a   11 years dmp1488 Bug fix for MessageProcessor
(edit) @3794f6d   11 years dmp1488 Bug fix for MessageProcessor acks
(edit) @855f153   11 years dmp1488 Added debug info
(edit) @4dbac87   11 years dmp1488 MessageProcessor keeps track messages it has acked, so it doesn't send …
(edit) @6b641af   11 years dmp1488 Debugging
(edit) @5755e68   11 years dmp1488 MessageProcessor bug fix
(edit) @4fcf7a4   11 years dmp1488 More debug info
(edit) @bd2502a   11 years dmp1488 Added debug info to MessageProcessor
(edit) @9557f92   11 years dmp1488 Fixed cleanAckedMessages so it compiles on linux as well
(edit) @af713bc   11 years dmp1488 Fix a bug in cleanAckedMessages
(edit) @198cf2d   11 years dmp1488 MessageProcessor handles receiving multiple ACKs for the same message
(edit) @9b5d30b   11 years dmp1488 Moved server message sending/receiving into MessageProcessor
(edit) @5a64bea   11 years dmp1488 Completed initial version of MessageProcessor
(edit) @1a3c42d   11 years dmp1488 Added the skeleton MessageProcessor class
(edit) @787806f   11 years dmp1488 Added an ACK message type and a skeleton MessageProcessor class
(edit) @b650f8a   11 years dmp1488 Increased the map size
(edit) @521c88b   11 years dmp1488 Upon player registration, the server stores the selected player class …
(edit) @5a5f131   11 years dmp1488 Dead players aren't drawn
(edit) @c76134b   11 years dmp1488 A player respawns at their flag 10 seconds after dying
(edit) @1d0ede1   11 years dmp1488 Merge branch 'master' of github.com:weretaco/network-game
(edit) @7c52498   11 years dmp1488 Remove some debugging statements
(edit) @88c0536   11 years dmp1488 Fixed player serialization bug
(edit) @02fa8fd   11 years dmp1488 Merge
(edit) @032e550   11 years dmp1488 Add some more debug info
(edit) @d3e8f60   11 years dmp1488 Add some debugging stuff
(edit) @5b1e31e   11 years dmp1488 Fix some bugs related to player attack and movement
(edit) @ff2133a   11 years dmp1488 Move player chasing behavior to the Player class so the same behavior …
(edit) @11d21ee   11 years dmp1488 When a player tries to attack someone, they will now move toward the …
(edit) @b978503   11 years dmp1488 Minor changes
(edit) @d03ec0f   11 years dmp1488 Add the Projectile class
(edit) @8dad966   11 years dmp1488 Added server support for player attack animations and cooldowns and …
(edit) @e1f78f5   11 years dmp1488 START_ATTACK and ATTACK message types have been added and the client …
(edit) @46fa35a   11 years dmp1488 The server randomly chooses a player's class when they log on
(edit) @07c73fa   11 years dmp1488 Added class, health, attackType, and damage to the Player class
(edit) @b8601ee   11 years dmp1488 The server keeps track of each team's score and sends SCORE meesages …
(edit) @5299436   11 years dmp1488 Added a PICKUP_FLAG message type
(edit) @e4c60ba   11 years dmp1488 Players can turn in flags they have picked up to their own flag sites
(edit) @df79cfd   11 years dmp1488 The server assigns a random team to each player when they login
(edit) @7511a2b   11 years dmp1488 Resolved a bug where objects with duplicate ids were getting created
(edit) @e487381   11 years dmp1488 The server removes objects from its map when they are picked up by …
(edit) @626e5b0   11 years dmp1488 The client sends a DROP_FLAG message when the user presses D
(edit) @b07eeac   11 years dmp1488 Players pick up flags when they get close to the flag objects, not the …
(edit) @b81cea1   11 years dmp1488 Fix a bug that prevents the player from moving anywhere
(edit) @23559e7   11 years dmp1488 Move player interaction with objects on the map from Player::move to …
(edit) @5f868c0   11 years dmp1488 Added partial server support for new messages for sending item info
(edit) @6e66ffd   11 years dmp1488 Add functions to the WorldMap class to allow the server to notify …
(edit) @05051c7   11 years dmp1488 Added support for objects that can be at any pixel on the map, not …
(edit) @035d852   11 years dmp1488 Removed some dbugging statements
(edit) @b26229c   11 years dmp1488 Some more map debugging
(edit) @2864d8e   11 years dmp1488 Added some debugging info
(edit) @e4a5786   11 years dmp1488 Each player now starts off not carrying any flags
(edit) @e76055f   11 years dmp1488 The server now checks if a player got close enough to a flag to pick it up
(edit) @74b8e79   11 years dmp1488 Deleted some commented code
(edit) @c987d79   11 years dmp1488 Removed the actual includes for the previously-mentioned issue
(edit) @7efed11   11 years dmp1488 Removed the draw method from the Player class to avoid an allegro …
(edit) @d436ac4   11 years dmp1488 Modified the player class to include the team and whether the player …
(edit) @7f2cef0   11 years dmp1488 Another change to fix the player movement bug
(edit) @db58227   11 years dmp1488 Fix a rounding bug in player movement
(edit) @d211210   11 years dmp1488 Add server-side checking of player movement
(edit) @227baaa   11 years dmp1488 Fixed some syntax errors related to the player move method
(edit) @a1a3bd5   11 years dmp1488 Made client changes for smooth player movement, changed the player …
(edit) @67d032c   12 years dmp1488 Merge branch 'master' of github.com:weretaco/network-game
(edit) @60940f8   12 years dmp1488 Removed some more print statements
(edit) @3d81c0d   12 years dmp1488 Removed some print statements
(edit) @7b43385   12 years dmp1488 Smooth player movement now works, albeit poorly.
(edit) @ca44f82   12 years dmp1488 Updated files to correctly compile on Windows
(edit) @8f85180   12 years dmp1488 Added a method for measuring milliseconds and implemented smooth …
(edit) @f401cac   12 years dmp1488 Fixed some bugs in the player movement code
(edit) @093c141   12 years dmp1488 Merge branch 'master' of github.com:weretaco/network-game
(edit) @60017fc   12 years dmp1488 Added code for player movement
(edit) @384b7e0   12 years dmp1488 The client displays a small map upon login and lets the user move around
(edit) @62ee2ce   12 years dmp1488 The client shows the map and converts between screen and map coordinates
(edit) @60b77d2   12 years dmp1488 Added a Map class
(edit) @5806dc2   12 years dmp1488 Simplified Player serialization code
(edit) @ad5d122   12 years dmp1488 Fixed a bug with Player serialization
(edit) @80b3f94   12 years dmp1488 Cjamged tje serialize/deserialize functions for Player
(edit) @88cdae2   12 years dmp1488 The user can now move around the screen by clicking once they're …
(edit) @8f438a5   12 years dmp1488 Fixed debug messages in Message.cpp
(edit) @38b85bb   12 years dmp1488 Fixed debug messages in Message.cpp
(edit) @9c83610   12 years dmp1488 Added debug messages to Message.cpp
(edit) @cee623e   12 years dmp1488 Fixed a bug in serializing the player name
(edit) @3535088   12 years dmp1488 Fixed some Plauer serialization compilation errors
(edit) @1106210   12 years dmp1488 Changed the player serialization code
(edit) @01d0d00   12 years dmp1488 The server now uses a map to store players with player ids as keys
(edit) @5066e27   12 years dmp1488 Appending a null terminator after the player name in the serialize function
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